This project also was a Zorba Group production. I only had one shot but is was a particularly tricky one. I had to animate some geometry to make it look like those photo reference by Lenancker ↓ in an oil like fashion since the dye the film promotes is oiled based.
![](https://cdn.myportfolio.com/376b6cf1-336a-4782-a03e-44c6cfa0eb7a/aa51a503-2c97-48d4-aba9-565194353ff0_rw_1920.png?h=2bb560f824dd514b705c71bbbf21b78d)
![](https://cdn.myportfolio.com/376b6cf1-336a-4782-a03e-44c6cfa0eb7a/d5cc4942-734e-44db-be29-e33b33bc4beb_rw_1920.png?h=39eb7588d41f8064c5d751d1aa47c40d)
The technique I used to make the shot was the following :
• Create a first super viscous smoke sim → Sim A
• Advect some particles with sim A
• Use the advected particles as sources for another super viscous smoke sim → Sim B
• Remesh both sims
• Render Sim A as Glass & Sim B as Wax
My shot, looped ↓
• Advect some particles with sim A
• Use the advected particles as sources for another super viscous smoke sim → Sim B
• Remesh both sims
• Render Sim A as Glass & Sim B as Wax
My shot, looped ↓